This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
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Tech Journalist
As a scholar in the field of graphics, I find this volume to be an indispensable resource. The author's treatment of complex topics is both rigorous and accessible, making it suitable for classroom use as well as independent study. I highly recommend this book to anyone serious about mastering this subject.
Posted 14 days ago
Verified Purchase
I completely agree with Lisa Rodriguez's review. This book exceeded my expectations!
Posted 1 days ago
Software Engineer
This book changed how I think about graphics. The author has a gift for making complex ideas feel simple and approachable. It's rare to find a technical book that's this enjoyable to read.
Posted 18 days ago
Verified Purchase
I completely agree with Michael Clark's review. This book exceeded my expectations!
Posted 4 days ago
Computer Science Professor
A must-read for anyone interested in graphics.
Posted 15 days ago
Tech Journalist
As a scholar in the field of graphics, I find this volume to be an indispensable resource. The author's treatment of complex topics is both rigorous and accessible, making it suitable for classroom use as well as independent study. I highly recommend this book to anyone serious about mastering this subject.
Posted 3 days ago
Education Specialist
I couldn't put this book down! As someone who's been working with graphics for years, I still learned so much from reading this book, clear explanations and real-world examples. It's rare to find a technical book that's this enjoyable to read.
Posted 3 days ago