This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
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Book Blogger
This comprehensive work by the author, provides an exceptional examination of graphics. The depth of analysis is particularly impressive, offering both theoretical frameworks and practical applications that will benefit readers at all levels of expertise. I highly recommend this book to anyone serious about mastering this subject.
Posted 1 days ago
Verified Purchase
I completely agree with Sophia Miller's review. This book exceeded my expectations!
Posted 5 days ago
Computer Science Professor
I couldn't put this book down! As someone who's been working with graphics for years, I still learned so much from reading this book, clear explanations and real-world examples. It's rare to find a technical book that's this enjoyable to read.
Posted 22 days ago
Verified Purchase
I completely agree with Emma Anderson's review. This book exceeded my expectations!
Posted 2 days ago
Author
Clear, concise, and full of practical advice.
Posted 17 days ago
Cognitive Psychologist
As a scholar in the field of graphics, I find this volume to be an indispensable resource. The author's treatment of complex topics is both rigorous and accessible, making it suitable for classroom use as well as independent study. I highly recommend this book to anyone serious about mastering this subject.
Posted 1 days ago
Software Engineer
I couldn't put this book down! As someone who's been working with graphics for years, I still learned so much from reading this book, clear explanations and real-world examples. It's rare to find a technical book that's this enjoyable to read.
Posted 3 days ago